RMU 2021 Progress Assessment Criteria
2020-10-12
“√” represent applicable
“-” represents non-applicable
|
Section |
Content might be included |
Competition |
Requirements |
Score |
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|
RMUC |
RMUT |
RMUL |
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|
3V3
Confrontation |
Standard
Confrontation |
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|
Standard Robot |
Complete movement: panning, spinning |
√ |
√ |
√ |
√ |
l Able to move normally without
exceeding the power limit l Able to attack l Meets the installation
specifications for the Referee System |
5 |
|
Climbing a 15° slope and displaying power consumption data
in real time |
√ |
√ |
√ |
√ |
5 |
||
|
Launching 50 rounds of projectiles
continuously from the magazine to attack a target with the size of a Large
Armor Module at 5 meters away, and calculating the hit rate |
√ |
√ |
√ |
√ |
10 |
||
|
Automatically
recognizing and following an armor module |
√ |
√ |
√ |
√ |
5 |
||
|
Activating the Power Rune |
√ |
√ |
- |
- |
5 |
||
|
Steadily
passing over a Launch Ramp |
√ |
√ |
- |
- |
5 |
||
|
Demonstrating the installation of
the Referee System (or the installation spot reserved for the Referee System) |
√ |
√ |
√ |
√ |
5 |
||
|
(Exclusive to the Balancing Standard) Complete movement |
√ |
√ |
√ |
√ |
10 |
||
|
(Exclusive to the Balancing
Standard ) Self-help after falling over |
√ |
√ |
√ |
√ |
10 |
||
|
(Exclusive to the Automatic Standard) Obstacle avoidance
movement, formal background operation is required |
√ |
- |
- |
- |
15 |
||
|
(Exclusive to the Automatic
Standard) To be controlled by Aerial Gimbal Operator client |
√ |
- |
- |
- |
15 |
||
|
Hero Robot |
Complete movement: panning, spinning |
√ |
- |
√ |
- |
5 |
|
|
Climbing a 15° slope and
displaying power consumption data in real time |
√ |
- |
√ |
- |
5 |
||
|
Launching 20 rounds of 42mm projectiles or 50 rounds of
17mm projectiles continuously from the magazine to attack a target with the
size of a Large Armor Module at 5 meters away, and calculating the hit rate |
√ |
- |
√ |
- |
10 |
||
|
Automatically recognizing and
following an armor module |
√ |
- |
√ |
- |
5 |
||
|
20-meter projectile hit rate exceeding 80% |
√ |
- |
- |
- |
15 |
||
|
Demonstrating the installation of
the Referee System (or the installation spot reserved for the Referee System) |
√ |
- |
√ |
- |
5 |
||
|
Controlling the power of its own gimbal through
the relay and showing how the relay control is connected to the chassis power |
√ |
- |
√ |
- |
|
5 |
|
|
Engineer Robot |
Complete movement: |
√ |
√ |
|
|
l Able to move normally l Able to obtain minerals l Meets the installation
specifications for the Referee System |
5 |
|
Grabbing
the minerals in the groove |
√ |
√ |
|
|
5 |
||
|
Grabbing the falling minerals |
√ |
√ |
- |
- |
10 |
||
|
Successfully placing the minerals at the exchange point |
√ |
√ |
- |
- |
5 |
||
|
Handing over and receiving
projectiles with Standard and Hero |
√ |
- |
- |
- |
5 |
||
|
Reviving Standard and Hero with a RFID Card |
√ |
- |
- |
- |
5 |
||
|
Rescuing Standard and Hero |
√ |
- |
- |
- |
5 |
||
|
Demonstrating the installation of the Referee System (or
the installation spot reserved for the Referee System) |
√ |
√ |
- |
- |
5 |
||
|
Sentry Robot |
Moving on a Sentry Rail |
√ |
- |
√ |
- |
l Able to move normally without
exceeding the power limit l Able to attack l Meets the installation
specifications for the Referee System |
5 |
|
Launching 50 rounds of projectiles continuously from the
magazine to attack a target with the size of a Large Armor Module at 5 meters
away, and calculating the hit rate |
√ |
- |
√ |
- |
10 |
||
|
Automatically recognizing and
following an armor module |
√ |
- |
√ |
- |
5 |
||
|
Mounting the robot onto and removing it from the Sentry
Rail |
√ |
- |
√ |
- |
5 |
||
|
Demonstrating the installation of
the Referee System (or the installation spot reserved for the Referee System) |
√ |
- |
√ |
- |
5 |
||
|
Aerial Robot |
Displaying a fully enclosed propeller guard |
√ |
- |
- |
- |
l Has a fully enclosed propeller
guard l Able to move normally without
exceeding the power limit l Meets the installation
specifications for the Referee System |
5 |
|
Complete movement: take-off,
movement, hovering, landing |
√ |
- |
- |
- |
10 |
||
|
Launching 50 rounds of projectiles continuously in flight
to attack a target with the size of a Large Armor Module at 5 meters away,
and calculating the hit rate |
√ |
- |
- |
- |
5 |
||
|
Identifying the site markers to
determine their own locations. |
√ |
- |
- |
- |
5 |
||
|
Demonstrating the installation of the Referee System (or
the installation spot reserved for the Referee System) |
√ |
- |
- |
- |
5 |
||
|
Dart System |
Adjusting the angles of pitch and
yaw axes of the dart launcher |
√ |
√ |
- |
- |
l Able to launch darts normally l Meets the installation
specifications for the Referee System |
5 |
|
Loading and launching darts |
√ |
√ |
- |
- |
5 |
||
|
Launching darts to attack a target
at an outpost’s distance |
√ |
√ |
- |
- |
10 |
||
|
Demonstrating the installation of the Referee System (or
the installation spot reserved for the Referee System) |
√ |
√ |
- |
- |
5 |
||
|
Miscellaneous |
Demonstration of other special
functions |
√ |
√ |
√ |
√ |
Extra points
will be given based on the actual effects. |
- |